I created a tagging system for GameObjects! Uses the new UI Toolkit, too! : r/Unity3D
Binary Impact on Twitter: "#UnityTips Simple performance tip today: Using gameObejct.tag in any check is about 50% slower than using gameObject. CompareTag Source: Unity 5 Game Optimization by Chris Dickinson Page 59 #gamedev #
Tag is not defined Error when using CompareTag in Unity C# Script - YouTube